Beds function like Sleeping Bags however, they can not be picked up after being placed.
Can be broken with a Rock, Hatchet, Pickaxe or C4.
The materials required to craft a Bed:
Campfires are craftable, placeable items which provide warmth, light and safety to any nearby player, providing a Comfort Bonus to slow down hunger and increase health regeneration (2 per tick instead of 1). They can be used to cook Food
but cannot be used to refine ores. Campfires can cook three pieces of food simultaneously. Campfires also require Wood to burn (the campfire will consume 1 piece of
, which is placed inside the campfire's wood slot to be used as fuel.
If a player wishes to cook food in the campfire, they should hold 'e' or your 'use' key until you get two options that say 'Ignite' (if already ignited it will say 'Extinguish') or 'Open'. By clicking 'Open' you will open a HUD in which you can place Raw Chicken Breast and wood to cook.
In addition to their literal functionality as a source of comfort, cooking and light, campfires may be used as beacons to signal a player's location. Campfires may also attract Bandits to the location of a player, so caution should be taken when lighting one.
Campfires will disappear after a certain amount of time after not being lit, whether or not it has any items in it. To stop this from happening, you must keep the campfire lit at all times. Because of this, it is advised that players do not leave any items on a camp fire when it is not lit, as those items are at risk of being despawned. Campfires can be destroyed after being placed.
Campfires will be deleted after 2 hours without fuel.
A campfire with 250 wood will give you around 4 hours of comfort and light. Also resulting in 750 pieces of Charcoal .
A campfire can also be destroyed with 20 axe hits or 9 pickaxe hits.
Once a campfire is crafted, it may be placed on any appropriate (green) surface by the player by clicking the left mouse button.
is a Craftable Item that can be used to smelt metals. It can be crafted from 15 Stones, 20 Wood and 10 Low Grade Fuel and takes thirty (30) seconds to Craft. Also you can obtain leather if you put some cloth in.
The Furnace can be used after it has been Crafted and Placed, to Place the Furnace you must first craft it and move it to your Hotbar, from here you can move it around until the "Ghost Furnace" has turned Green (Indicating it can be placed)
Once the Furnace has been placed it can be operated by a player (Any player can operate it, however only 1 player can use it at a time) and shows an empty 3×3 grid.
To use the Furnace a player must place Wood
in it and ignite it.The furnace will burn up to two Wood and create the Smelted Version of the materials every 30 seconds. Players do not have to be near the Furnace for it to operate. A byproduct of the process is Charcoal, which you need to make Gunpowder. Furnaces will smelt 1
Wood, so it is more efficient to smelt Metal and Sulfur together.
The conversion rates for the furnace are as such per tick:
Cloth = 1
Metal Ore = 4-16
Sulfur Ore = 4-8 Sulfur
1 Wood = 2-5 Charcoal
A test was done to see if Low Grade Fuel is worth using over Wood using 2 Furnaces (one with Wood and another with Low Grade Fuel set off at the same time). This test was done 3 times with an increasing number of Wood and Low Grade Fuel . These are the results of that test:
As a result of this, it is probably more efficient to smelt the Ores with Wood because
Low Grade Fuel
is harder to obtain.
Large Spike Walls are structure that can be placed on various terrain (no Foundations needed).
To craft a Large Spike Wall you need 200 Wood. No blueprints are needed.
Large Spike walls are used much the same as a regular Spike Wall but they are taller and are more durable. Spike walls will causes anything that comes in contact to take damage and may cause them to bleed.
A large spike wall will decay over time and can be repaired using wood on your quick button. Equip the wood to your quick button and use that corresponding key while facing the spike wall. Per wood it will repair the wall for 50 hp (up until its maximum). If left to decay the wall will be gone within 2
RUST LEGACY WILL BE COME BACK ! FUCKING FACEPUNCH STUDIOS!
Large Spike Wall
The Large Wood Storage is a larger version of the Wood Storage Box and is capable of containing more items.
The Large Wood Storage can be crafted using 60 wood, however you must first find a Blueprint
or use a
to have access to crafting this item.
To use the Large Wood Storage you must move the item to your hotbar and then move your mouse around until the red box becomes green (Indicating that it can be placed).
It can also be destroyed with approximately 18 hits from a pickaxe.
Storage Boxes can be accessed by other players, so placing Storage Boxes inside your house is a recommended idea.
Low Grade Fuel is required to craft a Furnace, Repair Bench and Explosives.
Low Quality Metal was crafted from 15 Metal Fragments. It was primarily used to
Weapons and Metal building parts that the player had researched.
Metal Doors were a craftable item in Legacy, replaced by the Sheet Metal Door. They were primarily used to restrict the passage of unknown players into a building while allowing the creator (and other authorized players), free access. It was the second tier of doors, after Wood Doors, and was the strongest door in the game. It did not take melee damage. However, the door could be destroyed with 16 F1 Grenades, or 3 Explosive Charges (usually taking two due to Decay).
A Metal Door could be placed within a Metal or Wood Doorway.
Metal Doors required a Workbench to craft, which had a cost of 200 Metal Fragments.
A Metal Door. (Legacy)
Not to be confused with the Workbench.
The Repair Bench was an item used to repair broken or badly damaged Tools, Weapons and Armor. In order to craft, players needed 12 Stones, 60 Wood, 50 Metal Fragments and 6 Low Grade Fuel. After repairing an item, it's maximum condition is lowered, causing it to last shorter after each repair. An item is repaired using the same resources used to craft it. Repairing items, up to a point, is cheaper than making new items.
Sleeping Bags provide a respawn point for whomever placed it.
Sleeping Bags are immediately available to the Player in the Crafting Menu. (Unlike some items that require
Sleeping Bags require 15 Cloth and take 30 seconds to craft
Unlike some Items, Sleeping Bags don't have an active usage, but a passive usage as a spawn point.
To place a Sleeping Bag move the item to your hotbar, press the selected number of the hotbar, and left-click in desired spot. If the Player dies, they can select 'At a camp' (written under "Respawn") to spawn to the last-placed Sleeping Bag.
Sleeping Bags can still be destroyed by other players, so be sure to place it in a secure spot. It takes 25 hits to destroy the bed with a Hatchet and 20 Hits with a 9mm Pistol.
Small Stash is a small storage unit which holds three item slots. It looks like a small sack and is very easily concealed.
Additionally, the stash is invisible until the player is close by. Therefore, it is important to remember exactly where it was placed. It will decay quite quickly unless placed on a Wood Foundation.
are structure that can be placed on various terrain (no
To craft a Spike Wall you need 100 Wood. No blueprints are needed.
The most common use of a spike wall, is to block people from building right beside your house. Destroying it requires either wasting explosive charges, or taking the reflected damage when hitting it with a melee weapon.
Whilst this will not completely stop people building staircases up the side of your building to breach your windows, It will act as a deterrent for people assuming an easy target.
They can be destroyed with 25 pickaxe hits or with 62.5 hatchet hits. If they are decayed, the hits would be less.
A spike wall will decay over time and can be repaired using wood on your hotbar. Equip the wood to your hotbar and use that corresponding key while facing the spike wall. Per wood it will repair the wall for 50 hp (up until its maximum). If left to decay the wall will be gone within 2
Using spike walls inside your house is useful to make raiders waste explosive charges. In wooden structures, walls are usually weaker than metal doors, so raiders may decide just to blow through your walls to proceed through your base. The best way to stop this is by putting a spike wall on the opposite side of a wall; this can possibly soak up to 4-5 explosive charges for a raider to get through a wall. When on foundations or ceilings, spike walls do not decay as they're treated as part of the house. Keep in mind that you can see through walls, and that it looks odd if there's a wooden spikey thing at the other side of a metal wall.
During a raid, the best usage is to place them as blockages when the raiders are blowing through your base with explosive charges, you can hear where raiders place explosive charges, so it is incredibly useful to put a spike wall down to slow raiders down even more and possibly even make them use up all of their explosive charges!
Torches provided light and kept you warm. Players could right-click to turn them on and off. Each player spawned with one Torch as well as one Rock and two Bandages every time they respawned.
Note: Torches were craftable by default.
are craftable, placeable items. Like Spike Barricades, Wood Barricades don't need to placed on a Wood Foundation, they can be placed anywhere on the ground.
It is usually possible to climb up on one side of the Barricade,
often use Wood Barricades to climb in through windows, or onto a roof.
Wood Barricades are often used to provide cover when engaging in a gun fight.
It takes 25 seconds to craft a Wood Barricade.
One tactic, if you have a window, is to place one in front of the window inside. Make sure you have enough room to step in front if you
wish to look out. This keeps raiders from having a clear shot too far into your house. It also cuts down on the amount of light coming out of the house at night.
With mechanics similar to a door, a gateway can be used to lockout players from a certain area. It has to be placed inside an already made gateway.
They do not need to be attached in between pillars; they are commonly found around houses as an extra layer of security.
To craft a Wood Gateway you need 400 Wood. No blueprints are needed.
A Wood Shelter was a small dwelling that could be crafted using Wood. Though quick and easy to set up, it could be broken down by melee hits or Grenades. It acted much like a 1×1 house made with a Wood Foundation, but a little smaller and more easily destroyed. Unlike Wood Foundations which required placement on relatively flat ground, Wood Shelters could be placed on top of other flat surfaces such as large boulders and rocky mountaintops, therefore making them an ideal choice for new players.
On some servers they had a lifespan of 12 hours, so players had to be cautious when storing valuable items in it for extended periods of time.
Wood Shelters could be crafted using 60 Wood in the Crafting menu.
were craftable, placeable items that had 12 item slots fr storing items. They could be placed anywhere in the world and could either be placed in player built structures, or on the ground.
Wooden Storage Boxes were destructible, taking 20 hits with a Hatchet or 9 hits with a Pick Axe to destroy.
It took 30 seconds and 30 Wood to craft a Wood Storage Box. They were also a default crafting recipe.
A Wooden Storage Box (Small). – It takes 30 seconds to craft a Wooden Door.
– It takes around 5 minutes after you break a door to replace it with a new one.
Not to be confused with the Repair Bench.
The Workbench was required to craft certain items, this was be indicated by a text in the crafting window. Standing in the vicinity of one will grant the "Workbench 1" buff, which decreased crafting times of all items by 66%.
It took about 15 hits with a Hatchet to be destroyed.
The following items 'required' a Workbench to craft:
Classification : Survival
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