This has been a thing for months now. You can glitch a few other things in walls. But yeah, pillar turrets are back.
Also, apologies for the weird effect on the hotbar, it’s actually really cool why it’s happening, I can’t record higher than 1080p20fps, so I use the demo mode to record in slow motion and speed it up. But that means I can’t show things in first person, which is annoying, so I’m trying out FCPX’s Optical Flow Analysis, which works really well and interpolates to 60fps. But there’s some visual glitches on things that don’t move, and translucent things like the hotbar. I didn’t know this when recording, so next time I need to do a first person shot, I’ll turn off the HUD. There’s a few other glitches that I’ll try to get rid of, gotta tweak the settings a bit. (I think the FOV I play at is causing artifacts near the edge of the frame, since those areas move faster, really weird but kind of cool